The Pitch

The prototype for a management and autobattler game where you run an underground slime breeding operation to compete in ilegal slime fighting rings that earn you money to keep your enterprise going.


How it Plays

The game alternates between two phases, the management phase and the battle phase.  During the management phase you use the machines to merge your slimes into a new generation, leveling up their skills and combining them into better builds. During the battle phase your best slimes can compete in auto-battler fights against opponents to earn higher rankings and earn you better rewards.


Developer Commentary

This is a rough prototype that took at little more than one month to make. I'm testing out the idea to decide if it's worth my time and money to continue. For this reason it still uses temporary graphics from other games and does not have any visual representation to speak off. It is also missing many mechanics and content. Let me know what you think.


Credits

Temporary slime and skill icon sprites lifted from Ragnarok Online

UI graphics and fonts by Kenney

VFX sprites by BDragon1727

Download

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Click download now to get access to the following files:

slime breeder.rar 22 MB

Development log

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Comments

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this time got a diffrent one for you it looks like if i dont pick any it gets stuck

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i really like the betting mechanic and also the names are fun

oh, I'll investigate this and fix it in the next update, thanks for reporting!

heh i think it broke

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i'm gonna try to reproduce the bug! thanks for reporting!

hi! just to let you know that this bug has been fixed ^-^

Yippie :D

its super fun but idk what anything does ;-;

hello! thanks for the feedback! if you don't mind me asking, you mean the square slots,the slime skills or the game's UI?

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My confusion was with like how does the slime get picked and mutate. also no idea what the vat tube, mulch and spliter does mabye adding like a cheat sheet you can open in game so you can know what stuff does. i did play it for a bit and it is pretty fun on how the slimes fight

yeah I ended up not adding any tutorials yet cause I wanted to rush a prototype to show people, but it's one of the next features to add! does the explanation on the itch page help in any way? good to know you liked the auto-battler fights!

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Yeah i did help a bit super excited to were this game goes, im still wondering how do i choose how the slimes mutate or how do i like have a tiny bit of control

i'll be exploring more direct forms of control in the future! already have some ideas to try out.